Release / / with v8.4.0, v8.5.0, v8.6.0, v8.7.0, v8.7.1, v9.0.0, v9.0.1, v9.0.2, v9.0.3, v9.0.4, v9.0.5, v9.0.6, v9.0.7, v9.0.8, v9.1.0
MCP for Unity v9.2.0
Run Unity tests asynchronously and poll for results.
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Before you upgrade to v9.2.0
1 to fixMove searches to `find_gameobjects`, component edits to `manage_components` and reads to resources. Object-reference assignments, prefab-stage lookup and reactivating inactive objects are fixed.
Console reads include ordinary `log` messages by default, alongside warnings and errors.
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What changed in v9.2.0
Async test jobs, Editor readiness and refresh operations join the toolset. GameObject searches and component operations move into dedicated tools.
v9.2.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
New things you can do
Create and modify Unity ScriptableObject assets.
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Refresh assets and observe readiness; the Unity 6 infinite compilation loop with `wait_for_ready` is fixed.
Create and configure Unity visual effects.
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Control Unity from command-line scripts.
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Configure OpenCode to control Unity over MCP.
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Fixed and improved
Windows Git installation avoids the bundled-test-project long-path failure. Claude Desktop gains an MCPB bundle and Cherry Studio gains configuration.
Custom tools can be scoped to a Unity project.
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Seeded by @iluxav with Codex, from the release's public sources. Each change links to its evidence.