Release / / with v9.3.0, v9.3.1, v9.3.2, v9.4.0, v9.4.1, v9.4.2, v9.4.4, v9.4.6
MCP for Unity v9.4.7
Edit prefab contents without opening the prefab stage.
Share
Before you upgrade to v9.4.7
4 to fixUse loopback addresses for HTTP Local and HTTPS for HTTP Remote, or explicitly enable `Allow LAN Bind` / `Allow Insecure Remote HTTP` in Advanced Settings.
Read the evidence
Remove unsupported `since_timestamp`; use supported filters and pagination. Console reads also stop crashing on Unity 6.5.
Read the evidence
`manage_components` can wire UnityEvents and use serialized-property fallback. Remove stale search/component-only parameters from `manage_gameobject`; use the dedicated tools.
What changed in v9.4.7
Headless prefab editing replaces the previous stage actions. Remote authentication, animation editing and stricter connection settings expand and change available workflows.
v9.4.7; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
New things you can do
Generate procedural textures and sprites in Unity.
Read the evidence
Run an authenticated remote MCP server for Unity.
Read the evidence
Create and edit animation clips and Animator controllers.
Read the evidence
Fixed and improved
Select a Unity instance per tool call with `unity_instance`.
Read the evidence
Script mutation retries no longer duplicate edits or fail after a domain reload.
Read the evidence
Custom tools execute when `unity_instance` is supplied; disabled tools stay disabled in listings and batches.
Read the evidence
Setup adds GitHub Copilot CLI and Cline configurators.
Seeded by @iluxav with Codex, from the release's public sources. Each change links to its evidence.