Create, load and save Unity scenes and modify GameObjects.
Good to know
Requires a running Unity Editor and configured MCP client.
Written by @iluxav from the project's code and releases, not by its maintainers. Last updated for v10.3.0 (2026-10-04), so it may lag behind newer releases.
Thanks. Marked useful.
Thanks. The report went to osfeed, and the line gets checked against the repository.
Control Unity scenes, edit scripts and assets, run tests, and build games from an MCP client.
Requires a running Unity Editor and configured MCP client.
Requires a running Unity Editor and configured MCP client.
Basic validation is available without Roslyn; strict compiler diagnostics require optional Roslyn dependencies.
Requires a running Unity Editor and configured MCP client.
Requires a running Unity Editor and configured MCP client.
Unity 2021.3 LTS+, Python 3.10+, uv and a configured MCP client.
Requires a running Unity Editor and configured MCP client.
Requires Unity Editor and a configured MCP client.
Requires Unity Editor and a configured MCP client.
Requires Unity Editor and a configured MCP client.
The HTTP server runs separately; stdio remains available.
Requires Unity Editor and a configured MCP client.
Requires Unity Editor and a configured MCP client.
Requires VS Code Insiders with Copilot and a running Unity Editor.
Requires Rider's MCP client support.
Requires Kilo Code.
Requires Unity Editor and a configured MCP client.
Requires Unity Editor and a configured MCP client.
Requires Unity Editor and a configured MCP client.
Requires Unity Editor and a configured MCP client.
Requires OpenCode.
Requires Unity Editor and a configured MCP client.
Remote-hosted mode requires an API-key validation endpoint.
Requires Unity Editor and a configured MCP client.
Enable the ui tool group; Editor-mode render previews are best-effort and may be blank.
Requires the ProBuilder package and the probuilder tool group.
Clients may need to refresh their tool list.
Cinemachine-specific operations require Cinemachine.
Volume effects require URP/HDRP; renderer features require URP; baking runs in Edit mode.
Requires access to the relevant package sources.
Documentation lookup requires internet access; the docs tool group must be enabled.
Requires the target platform's Unity build support; Build Profiles require Unity 6+.
Enable profiling tools; memory snapshots require com.unity.memoryprofiler; Frame Debugger event reads are best-effort.
Available 2D and 3D operations depend on their Unity physics modules.
Enable the scripting_ext tool group.
Requires OpenClaw; this release restores its configurator.
Requires Kimi Code CLI.
Enable asset_gen and supply Tripo or Meshy credentials; provider charges apply. Tripo image input requires a hosted URL.
Enable asset_gen and supply your own provider key; provider pricing and input capabilities vary.
Enable asset_gen; GLB/glTF import requires glTFast. Imports stay under Assets and archives must pass validation.
Enable asset_gen and provide a fal.ai key in the Editor; models have different duration limits and provider charges apply.
Enable asset_gen; Blender must run with the BlenderMCP addon connected. GLB import requires glTFast.
Requires Trae CN.
Requires Pi.
Blender Bridge connects to a running BlenderMCP addon for inspection, Python execution and model handoff. Asset-generation catalogs discover live fal.ai and OpenRouter models.
v10.3.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
The stdio command timeout increases from 30 seconds to five minutes and becomes configurable. Builds save existing scenes and assets before building.
v10.2.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
GameObject creation passes component properties through; camera CLI commands and stuck-test recovery work.
v10.1.2; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Audio generation uses fal.ai through the asset_gen group. Instance routing requires an explicit target when multiple Editors are connected.
v10.1.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
The opt-in asset_gen group adds provider-backed image/model generation, Sketchfab import and local-file model import; provider keys are stored by the Editor.
v10.0.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Memory Profiler snapshot actions work on Unity 6. Prefab-stage resources, screenshots and server launch receive user-visible fixes.
v9.7.3; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Composited game-view captures include UI Toolkit overlays; test initialization timeouts and custom-tool execution become more configurable.
v9.7.1; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Prefab saving follows the prefab-stage workflow; Unity 6.5 compatibility and script validation are corrected.
v9.6.8; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Profiling and physics tools join the catalog; arbitrary C# execution and prefab-stage controls are added.
v9.6.6; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Build tools manage targets, settings, scenes and batch jobs. Scene tools add additive loading, scene switching, object transfer and validation.
v9.6.2; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
UI, ProBuilder, camera, graphics, package-management and API-lookup tools join the catalog. Tool groups let users choose which domains are visible.
v9.6.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Headless prefab editing replaces the previous stage actions. Remote authentication, animation editing and stricter connection settings expand and change available workflows.
v9.4.7; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
Async test jobs, Editor readiness and refresh operations join the toolset. GameObject searches and component operations move into dedicated tools.
v9.2.0; Unity 2021.3 LTS+, Python 3.10+, uv and an MCP client.
Seeded by @iluxav with Codex
The test runner gains filtering options, and setup adds Rider and Kilo Code configurators.
v8.3.0; install the tagged MCPForUnity package and matching server. Requires Unity 2021.3 LTS+, uv and an MCP client.
Seeded by @iluxav with Codex
HTTP becomes the default transport and uvx replaces the copied embedded server. Batch operations, dedicated material editing and camera capture extend automation.
v8.2.3; install the tagged MCPForUnity package and matching server. Requires Unity 2021.3 LTS+, uv and an MCP client.
Seeded by @iluxav with Codex
Session-based instance routing selects the target Editor. Python 3.10 becomes supported, and test mode names change.
v7.0.0; install the tagged MCPForUnity package and matching server. Requires Unity 2021.3 LTS+, uv and an MCP client.
Seeded by @iluxav with Codex
Test resources and test execution join the Editor tools; the setup window supports explicit client configuration and server installation.
v6.3.0; Unity 2021.3 LTS+, Python 3.11+, uv and an MCP client.
Seeded by @iluxav with Codex
The pre-window tools manage scenes, GameObjects, assets, shaders and scripts, expose Editor controls, and read console output.
v5.0.0 requires Unity 2021.3 LTS+, Python 3.12+, uv and an MCP client.
Seeded by @iluxav with Codex